Improvement on MMORPG Leveling System
Posted by Michael Dickens on August 8, 2009
Warning: Nerdiness ahead. Proceed at your own risk.
Every time a new expansion comes out for Word of Warcraft, a bunch of people get really annoyed. Why? Let’s look at what happened when the first expansion came out. Some people got to level 60, the highest level. They worked really hard to get the best gear possible. But when the expansion came out and Blizzard added 10 new levels, making the level 60 gear obsolete. So a bunch of n00bs would have better gear than the hardcore players. I’m sure you can understand the annoyance.
So I propose a solution. Once you reach level 60, instead of leveling by killing creatures and doing quests, the only way to level is by doing advanced content such as endgame raids. Only these will provide experience. That way, adding more levels to the game will not make the high-level content obsolete.
The main problem with this is that it makes it harder for casual gamers to level. It may be possible to implement a system in which casual gamers can still get new content, but not necessarily get better gear than what hardcore gamers would have had before the expansion.
Do you think that such a policy would work?